How to Ground Your Edtech Product in Learning Science

SPONSORED BY CHAN ZUCKERBERG INITIATIVE

An edtech product firmly grounded in research has the greatest impact and best serves diverse learners. Yet, surprisingly, many popular education apps on the market are not built with learners at the fore, putting millions of students at risk of being marginalized in a tech-enabled world of learning. In this webinar, you’ll gain practical advice for how to build new products upon design-based research, which takes into account theory, impact, user needs and reach, making for seamless adoption at the school and district level. 


Hear from a panel of education experts, technologists and learning scientists about how and why product designers should integrate learning science into their offerings from the start. In this panel discussion, you’ll learn about:

  • Emerging insights from learning science
  • Strategies for demonstrating the evidence-basis of your product to purchasing decision makers 
  • An app development case study from Digital Promise
  • How using learning science as a guide can set learners and edtechs up for success



Icons made by Smashicons from www.flaticon.com is licensed by CC 3.0 BY

Date: Wednesday, February 12, 2020 

Time: 11:00 am PT / 2:00 pm ET

Duration: 1 hour

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Meet Our Panelists

Digital Project and Operations Manager, EdSurge

Liana is part of the EdSurge Solutions Studio team. Previously, she was a researcher on youth and politics at USC, Community Manager at Connected Camps, and Program Associate at the National Writing Project. She is also a published author and holds a Ph.D. in Sociology. 

Host: Liana Gamber-Thompson

Chief Strategy Officer, Age of Learning

Sunil is Chief Strategy Officer at Age of Learning, a leading educational technology company. He develops company, product and distribution strategies and leads teams that leverage learning and behavioral sciences, as well as artificial intelligence to build effective educational solutions.

Sunil Gunderia

Learning Engineer, Learning Science, Chan Zuckerberg Initiative

David applies learning science to education technology at scale. He currently leads the learning engineering work at Chan Zuckerberg Initiative and previously led the education team at Alef Education in the UAE, as well as led learning design across a wide global portfolio of digital learning products for Pearson. He is especially interested in helping shape what it means to do learning engineering in organizations big and small.  

David Porcaro

Chief Innovation Officer, Digital Promise Global

Vic an expert in learning science, innovation and scaling what works and has launched game-changing initiatives that have increased access to education and improved learning for tens of millions of learners in the Americas, Europe, Asia and Africa. Prior to Digital Promise Global, Vic consulted with a number of foundations and organizations on education technology, innovation and philanthropy and managed over $100 million in technology-focused grants at the Hewlett Foundation. 

 

Vic Vuchic

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