Innovating in the Classroom with Interactive 3D Tools


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How can educators create opportunities for all students to have deeper and more meaningful learning experiences? That's the question panelists will explore in this webinar, discussing how interactive learning environments can make for rich and unique learning while expanding students' imagination and storytelling capacity.


As technology advances, interactive 3D experiences are becoming more common, often transcending what we are able to convey with text, images and video alone. Panelists will discuss how to bring this technology to core subjects and explore strategies for leveraging real-time technology like Epic Games' Unreal Engine as a tool for teaching and learning. 

In this webinar, you’ll also learn about:

  • How real-time technology and interactive 3D can build students' digital content creation skills while maximizing their agency in the classroom
  • How interactive 3D experiences are already impacting the job market
  • What skills that will be required in an immersive future

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Date: Thursday, January 28, 2021

Time: 12:00 pm PT / 3:00 pm ET

Duration: 1 hour

Meet Our Panelists

Steve Isaacs

Video Game Design and Development Teacher, William Annin Middle School & Ridge High School, Basking Ridge, NJ

Steve has been teaching since 1992. In 1998, he began teaching in Bernards Township, New Jersey,  where he developed an internationally recognized middle and high school game development program. He is a pioneer in using VR and AR in the classroom and a champion for student choice and student voice. Steve is also an edtech influencer, community builder, and leader in game-based learning and esports. He was honored as the 2016 ISTE Outstanding Teacher and the PBS Digital Innovator representing the state of New Jersey.

Nick Pant

Social Studies and Game Design Teacher, The Dayton Regional STEM School, Dayton, OH

Nick enjoys implementing Project-Based Learning (PBL) as a 9th grade American History and Game Design teacher at the Dayton Regional STEM School in Ohio. He has two Master’s degrees in Education, is certified as a Geographic Information Systems (GIS) Analyst and serves on the K-12 Advisory Board for Epic Games. 

Linda Sellheim

Education Lead, Epic Games

Linda has a passion for teaching people how to create and collaborate at the intersection of physical and digital spaces. She is an educator at heart with a background in illustration and visual storytelling and has been working and teaching in art, design, games and interactive 3D for many years. Prior to joining Epic, she managed the Design & Engineering learning content for LinkedIn Learning and from 2008 to 2012 was the global lead for secondary education at Autodesk. 

Host: Liana Gamber-Thompson

Digital Project and Operations Manager, EdSurge

Liana is part of the EdSurge Solutions Studio team. Previously, she was a researcher on youth and politics at USC, Community Manager at Connected Camps, and Program Associate at the National Writing Project. She is also a published author and holds a Ph.D. in Sociology. 

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